Richard Davey

is creating Phaser

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About


Phaser
is a free, open-source, HTML5 game framework. It allows anyone to create games that run in web browsers or compiled to native apps via 3rd party tools. It is based on open web standards and built using JavaScript, technologies which represent freedom. Freedom from costs, licensing, turn-over audits, out-dated UIs, and subscriptions. Most importantly, it offers freedom from platform and vendor lock-in.

I started work on Phaser in 2012 and have spent the past 6 years tirelessly improving and updating it. Every single thing I've done with Phaser has been to try and create a better development experience for you. If the current popularity of Phaser is any indication, then all that effort is paying off. It gives me an immense sense of pleasure seeing it used and I love playing the incredible games you all create. Yet, at the same time, there is just so much more I'd like to do with it.

Since November 2017 I have been working on Phaser full-time. Prior to this, I was mixing client projects with Phaser development, but it wasn't leaving enough time to give Phaser the attention it deserved. And, truth be told, my heart has always been in building Phaser itself and empowering other developers. It's hard work, yet it's what I love doing. And Patreon is how I'm funding it.

Phaser is a huge project for one person. I handle all of the development, deal with resolving issues on GitHub, code examples, create tutorials, update the website, write the weekly newsletter, and provide as much help as I can on the forum, Slack, Discord, and Twitter. I genuinely think it's important to do all of these things. I've lost count of the number of times I've dealt with a support request that has made me re-evaluate the way in which Phaser works, leading to changes that advantaged everyone. Listening to your ideas and experiences is a great way to ensure this process continues.

Why should I contribute?

Quite simply, the money raised from Patreon is how I'm able to work on Phaser full-time.

And when I work on it full-time, things progress at an extremely rapid pace! A quick glance at the newsletters and Developer Logs published over the years, or the truly massive Change Log, should be proof enough of my dedication to this project. I want to keep working on this for as long as the funding allows.

As Phaser improves, everyone involved receives the benefits. Your support on Patreon can help secure this constant cycle of updates and allow us all to plan for the future. Together, we can help shape Phaser to be what we need from it while keeping one eye firmly fixed on what's coming next.

If you work for a company or are a freelancer that uses Phaser to create games for clients, it would great to think that if Phaser has helped you earn money, you could give a little back. However, I know plenty of you use Phaser just for personal projects. In which case, I'd ask that if you agree with my sentiments as to why Phaser being free and open is important, and you're able to, please support it. Every amount helps.

I'd like to donate once, not every month
Awesome, thank you! There is a donation page on the website and you'll still get a shiny forum badge :)

Thank you
Thank you for reading. I absolutely love where Phaser is today, but it still feels like the tip of the iceberg compared to all the ideas bubbling around in my brain. I have very large dreams about what's possible with Phaser and genuinely believe it has a solid future ahead of it. I'd love for you to be part of that, whatever level of involvement you wish to have.
Goals
500 - reached! patrons
When I reach 500 patrons I'll hold a vote on which topic you'd most like covered in an exclusive tutorial and then write it and share it with backers.
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