1.1.0 Public Changelog
 
We've decided that from now on we're going to release a public changelog for builds that we release to our patrons, so that non-backers can easily see what changes and updates are being made to the project over time.

If you're a Patron, you can download 1.1.0 here.

 1.1.0 Changelog:

  •  1080p assets (from 960*620).
  •  Renpy (from Flash) and its controls. See below for more details.
  • Carmen's sprite has had a small makeover.
  •  Several animation changes: The Handjob animation from the Night watch scene has been replaced with static images (it never looked as smooth as we would like, and we're working on alternatives), the Crow Whoring animations have had several small artefacts and flaws removed. The dining scene blowjob animations are mostly unchanged in game but appear in the gallery as static images.
  • Crow's sprite has had its eye colour adjusted.
  • Music is higher quality audio, some sound effects (wind blowing) have been removed while we experiment with alternatives.
  • Main Menu screen replaced with a placeholder.
  • End of Game credits moved to Main Menu.
  • Some minor dialogue changes, most noticeably during the Crow Whoring Scene when Crow is asked to undress. The player now removes each item of clothing by clicking them individually, with certain dialogue being triggered by specific removal orders.
  • Several transition changes due to the differences between Flash and Renpy.


A quick word about our build names, since a lot of games use different standards. We use three digits for builds. The first digit represents how many full days can be played in the build. The second digit represents how many additional scenes have been added to the day since its initial release (this includes concept scenes). The third digit represents bug fixes and other minor changes/variations to the game.

So 1.1.0 contains the entirety of Day One, as well as the Crow Whoring scene. 1.4.0 (available to Officers only) contains the entirety of Day One, as well as all four concept scenes we've released so far for Day Two.