First off I want to give a shout out to a couple of new patrons that joined since we last met. James Halmayr and Filthy Monkey have joined the ranks of the brilliant people who have joined the fun. I like new patrons and I cannot lie.
Back to the adventure. Trickster in the Stone was inspired by a fellow patron, Si. A while back I asked for places you would like to see drawn and I believe he mentioned wanting a mountain pass. I kinda did that, except underground. One of those underground mountain passes.
The mythology of the Komor continues to grow as a new 'thing' is introduced in this adventure. Norag is a trickster stone spirit. A force of nature with intelligence and intent. As of the writing of this adventure, Norag enjoys torturing Zikla with stone spiders that tear small wounds into the earth elemental. To add insult to injury, when Norag takes on a form, it appears as Zilka did before the gods cursed him. It won't confront a party of adventurers directly, retreating into the stone.
Zilka is a tragic character, a dwarven cleric who called upon the gods to help him defend his village from the forces of evil. They answered. Zilka suffered for three days as his body transformed into an earth elemental. While he retains some of his intelligence, it has dulled over the years of isolation. Norag has taken years torturing him. Often bring Zilka to the edge of death only to drag his spirit back.
The situation is set GMs. Go forth and GM the crap out of this.
GM Advice is forth coming...Norag is a thing I would introduce to the party. Use his abilities of manipulation to the best of their abilities. Once he betrays the party, put him in your proverbial GM toolbox for later use. Reintroduce him as another NPC, taking on the guise of another person. Lure the party into a sense of security. Norag is in it for the long con. It finds it more satisfying. A nasty creature to mess with the party when they least expect it. Maybe have a stone spider show up on their cot while they sleep. That should do it.
Zilka, tragic, angry ready to die. He sees everyone as an enemy. Discarded by his people, forsaken by his gods left, betrayed by everything and everyone he believed in. Despite this, Zilka still has a shred of hope inside. If the party can convince Zilka they are friendly and treat him with kindness, they will find they have an ally in Zilka. While he won't travel into civilized territory, he maybe convinced to help with an expedition. GMs should make sure its a good one. An adventure where the party needs a heavy hitter.
I hope you enjoy.