The Allure of Wanton Cove .90 Public Build
New build is ready to go.  Hope that you all enjoy it! 



Full Changelog. .90

-The usual minor fixes.  Dropped everything up to the arrival in Wanton Cove into a spell/grammar checker and made some fixes/adjustments where needed.  Also worked through everything but the cheat menu associated with the sidebar.  Elsewhere in the story, if I saw it, it got fixed. 

-Added a new cheat option for Mutation that does +/-2 and can serve to showcase the new set of TF events related to Mutation. 

-Adjusted combat difficulty to make it a little more difficult.

-Unique fight added to the waterfront on day 7.  This fight must be triggered before the related enemy starts to appear randomly in the game.

-New enemy added to the game.  

-New Enemy scenes added to Forest. 1/6 chance that if there's a fight, it will be this enemy.

-New Enemy scenes added to Main Street.  1/5 chance that if there's a fight, it will be this enemy.

-New Enemy scenes added to the bad part of town.  1/5 chance that if there's a fight, it will be this enemy.

-New Enemy scenes added to the waterfront.  1/3 chance that if there is a fight, it will be this enemy.

-New loss scenes for combat with new enemy.

-Wrote and added new Mutation based Transformation scenes

-New NPC: Lady Anne, has been added to the game.  She is not complete yet (She is playable to a point), but the framework has been added to allow for future content to be added.

-Completely rebuilt the code for fight intros.  Not only should this fix the combat bugs that were present, but this should also make it easier to work with this code in the future.

-Added about 27k words of new content to the game.  This brings the total game size up to about 267k words.  Please note that more than half of this new content is tied up in the new TF sequences and fight loss scenes that are largely repeated between more than one location (Some minor rewrites between locations.)

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