Consequently, I don't have the next hex map ready to post yet. I'm a bit sad about this delay, but we'll soon get things back on schedule.
I did manage to get Araldûr up to the finished stage, though, which I'm very excited about! The mountains and valleys received a great deal of attention during the sculpting and erosion processes back in 2014, and I've been wanting to show them off properly for years. The twisting canyon-like valley running south from the central valley area out to the Inner Sea of the Prophets in particular took a lot of tweaking to make it work properly.
I've been slowly revising how I depict water depth, in an effort to make more of an obvious gradation. You can see the results here, with shallow/coastal, sea, and deep sea areas. I've also tweaked the ripples round the coasts, but I'm still on the fence about this version. The problem is that shallow coastal water makes my previous light ripple effect almost invisible. Perhaps I just need to reduce the opacity of these new ripples to make them merge in a bit more.
As always, the map is still open for revisions, so let me know if you see anything amiss. I'll update this post with a new final draft if necessary.
I'll be sending out download links for this map in the next few days. Sorry to keep you waiting!
Update (28th January 2018): I just finished making some major revisions to this map's labels, tweaking all the positions while making the font size match all the other maps in the series. I also added names of neighbouring countries as well as their regions; added a stronger glow around the mountain names to make them more legible; and got rid of the map border, which was an experiment that hasn't turned out quite how I wanted it to.
This is the 3D mountain version; I'm going to make the top-down version available to patrons only in a new post shortly.