Texture Capture and Buffers Tutorial
Dear Patreons, there's a new tutorial out : )
In this one we see how to render a shape and its depth to different textures using the gl_FragData[] GLSL variable.
You can download the patch from this post.
In this one we see how to render a shape and its depth to different textures using the gl_FragData[] GLSL variable.
You can download the patch from this post.
Hope this is useful and thanks a lot for your support!
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