Finally I found the time to complete my second written tutorials about shaders. This time is about reading and using textures inside a shader program.
We first use the texture to change the color of the fragments of the shape, and then to modify the vertices position.
You can find the tutorial here:
You can download the patch from this post.
I'm sure you can find it useful if you plan to use shaders inside Max or in other programs.
Thank you as always for your support