The Allure of Wanton Cove 1.07 Public
"The Allure of Wanton Cove is a dark tale of horror set within the Cthulhu Mythos created by the renowned author H.P. Lovecraft.

You take on the part of a washed up former detective who could never let go of the last terrible case he worked.  Content to live the rest of his life at the bottom of a bottle, his former partner comes knocking, begging for his help.  Help that he is loath to give until offered a tantalizing clue that could finally unravel the case that plagues his every waking thought.  He accepts, having no idea that the truth he will find is infinitely more terrible than what already haunts him."

New build is ready to go.  Hope you all enjoy it!  

What's new?

Changelog 1.07
-Added a substantial new scene to the Tavern that can trigger at random.  New Naughtyness with a chance of raising Depravity.
-Added new conversation for Azumi.
-Added two new scenes to the Ruins location.
-Fixed a bug related to the Dock fight that was spitting the player out in the bad part of town.
-Added a new title image.  It's set up to display randomly.  80% of the time the new one will appear, the rest of the time the original one will appear.
-Added new image for the first time you visit the Church.
-Fixed the Lebron Sisters so they cause Taint as intended.
-Updated "Special Thanks" area with Patrons who pledged at the $10 and up levels.  6/01/18
-Added about 6k words of content to the game bringing the game's total size up to about 395k words of content.

Now, you might be asking yourself about now, what's the difference between the Public and the Patreon versions of the game?  Well, they contain all of the same content, but the Patreon version includes  a cheat menu that can make some content much easier to find by allowing you to adjust your stats at will, add money to be spent on additional ammo or goods, or even adjust your corruption as the game progresses.

NOTE:  We are making changes to our release schedules.  Instead of releasing a new build of The Allure of Wanton Cove roughly every two weeks, we are going to start aiming for once a month.  A lot of time goes into making a release (Typing up messages like this one, physically posting the game everywhere it gets shared, replying to the rash of messages that follows, . . . it all adds up pretty quickly) and the extra time we save should give us more time to create actual content, . . .