The Allure of Wanton Cove 1.08 Public Build
The Allure of Wanton Cove is a dark tale of horror set within the Cthulhu Mythos created by the renowned author H.P. Lovecraft.

You take on the part of a washed up former detective who could never let go of the last terrible case he worked.  Content to live the rest of his life at the bottom of a bottle, his former partner comes knocking, begging for his help.  Help that he is loath to give until offered a tantalizing clue that could finally unravel the case that plagues his every waking thought.  He accepts, having no idea that the truth he will find is infinitely more terrible than what already haunts him.


Changelog 1.08

-New Female Deep One fight in the Ruins.

-New Female Deep One fight on the Waterfront.  VERY rare.

-Updated the Case Notes area with new information related to the "Azumi Origin" story.

-New conversation with Ms Sherwood for those who have progressed far enough down the "Azumi Origin" path.

-Did minor rewrires to many of the locations in the game to improve flow.  Much of the game was originally written as if you were entering the location from the direction it was first presented for, when you come back through those locations this has caused confusion for some players.  I am working to get these discrepancies fixed.

-Added Female Deep One fight for both the Waterfront and Ruins to the Cheat Menu shortcuts for easy access.

-Fixed a spacing issue in Nadia's shop that made the Machete difficult to notice.

-Fixed a bug in Aaron's dialogue about the Ruins.

-Then realized that there was a second bug related to Aaron and the Ruins, . . . so fixed that too.

-Fixed a double link issue related to a White Goo event on the Bluff.

-Fixed a bug with Rose Crow that was tripping up her content a bit.

-I THINK I fixed a double link issue in the good part of town related to Cobb's scene there.

-There was  a broken set of circumstances when you talk with Tanya about Tom.  I've never been able to run down the cause of it, but I did just write a small scene to fill that spot which should prevent people from seeing the blank screen from now on and will fit any timeline in the story.

-Made a small adjustment to the dialogue in the Fountain Investigation scene to reflect that some players may not have met Nadia yet.

-Did some major work to the NewGame+.  I had failed to reset all of the variables going into the second playthrough.  This should now be resolved.

-Added a possible fix for the money bug that has been lingering for months now.  Thanks to HiVE over on TFGamesSite for providing a solution.

-Updated "Special Thanks" area with Patrons who pledged at the $10 and up levels.  6/29/18

-Added about 8k words of content to the game bringing the game's total size up to about 403k words of content.