Dream Askew
 
Patrons and friends, This game is one I'm giddy excited about. The mechanical ideas are ones I started talked about years ago. The themes are ones I feel like I spend most of my waking hours contemplating (queerness, anti-assimilation politics, apocalyptic communities). The cover art comes from the hand of Jez Gordon, and seeing it attached to my game makes me feel proud and humbled at once. Allow me to introduce you to Dream Askew: “Dream Askew gives us ruined buildings, ruined lives, ruined faces, loaded handguns, psychic powers, heartbroken underdogs and turbulent skies, asking 'What do you do next?' ... Dream Askew is a game about post-apocalyptic lives. It’s a game that queers the post-apocalyptic genre, exploring how the apocalyptic process could impact our sexuality, genders, livelihoods, experiences of marginalization, and experiences of liberation.” It's been through five playtests so far, two of them without me present. This is still a young game, a game that might not work for every group that sits down to play it. But I am proud of it – it is full of compelling ideas, character creation produces compelling results, and when it works, it allows for the telling of some pretty rad stories. I'm proud to be using Patreon, and to have all of your help in releasing Dream Askew here today.