It's terrain time! The next few encounters emphasize unique environment hazards that the players will need to make good use of to survive. This fight puts them up against an overpowering foe: Armasi Te'en and his fey hounds. The mad ranger is a devastating melee combatant and can cast a few dangerous spells to enhance his abilities even further.
In a direct fight, the party doesn't stand a chance. But with patches of paralyzing shockrooms and the deadly poisons of toxycinth bushes, they can debilitate their opponents and even the odds. Good luck!
Player and DM maps, along with the encounter, are attached to the this post.