I am currently working on three game music projects right now. One of them is 13, a metroidvania game by Hunter Hatfield (Terrat Nuh) and is currently in development. Hunter found me on the Game Dev League Discord server and explained that he is remaking a game that he made when he was younger. He said he wanted me to re-imagine his original NES chiptune soundtrack and so I decided to arrange the music for Super Nintendo!
So far, I've completed three of the seventeen tracks and will gradually work on them.
The SNES has eight channels that can play prerecorded samples. Unlike the NES, the Super NES can play string sounds, bass sounds, drum loops, or whatever you load into it (for as long as it meets the limited memory requirements)! I will try to stay true to the specifications and limitations of the SNES's sonic abilities throughout the 13 soundtrack. I use the VST called C700.
Getting samples to loop seamlessly is very challenging. Because samples are so small, getting tones to sustain means you have to carefully create a loop point. Otherwise, the sustained note will be jarring. Getting samples to loop perfectly is a very time-consuming process.