(Update: added possibility to change colors and preset which makes the patch start with some parameters set)
Hi dear Patrons,
In this video we see how we can use jit.bfg to create a 3D terrain-like mesh.
The process is very simple: we use the noise to set the Y component of the vertices.
The interesting part is how we concatenate a noise basis to a fractal noise, in order to create a more interesting output.
The video is without me commenting the code, but should be clear enough.
One thing that could be confusing is why we use the sample object inside jit.gen for the color: this is simply because the texture gets flipped over inside the jit.gl.material.
For every question I'm here
Thank you a lot for your support!