Tutorial on jit.gl.bfg GPU Shape Displacement

Hey dear Patrons,

here's a fresh Amazing Max Stuff tutorial on how to use the new jit.gl.bfg to modify the vertices of a shape.
A bit of shader code is also involved.
Since it's all in the GPU the execution is very fast, which allows us to use meshes with a lot of vertices for better resolution

Enjoy and thank you for all the support! 

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