I mean, that sounds a little hyperbolic. But it's true. And I want to share them with you because these are what gave me motivation and direction with my projects.
A beginner's guide to making your first video game - When I first started thinking about making video games, this is what helped me ground that dream in reality.
Designing game narrative - I'm someone who likes to be in control of everything, and I come from a poetry background, so I'm used to guiding the story, because it's my story. Suburbia is also my story, but I keep what I read in this article in the back of my head at all times. I don't know how much control I will be able to give to players because I'm still learning, and because there are things I really want to convey, but this is the goal.
How to get started with game programming - When I knew for sure I wanted to make video games, I was like, well, I gotta learn to code then. And I quickly overwhelmed myself because I had no real direction. I just found tutorials and PDFs and tried to just learn the concepts without any grounding. I can't comprehend things like that. I didn't find this article until long after I had mostly given up on coding, but this reassured me.
LowPoly Trees - These videos are so precious to me. I remember attempting to follow them all throughout the evening with my late dog on my lap or beside me, and he would climb onto my laptop when he wanted attention. After I was done for the day, I would play video games online with my partner as we were getting to know each other. This was just a very happy time of my life, because it felt like my dreams were manifesting in front of me, through this playlist. This is the basis of everything I currently know in 3D.
How to plot a complex novel in one day - I've had a lot of ideas for the past 6 years for this book. It came from two dreams I had when I was 13 about going to a magic school, but not really being able to use magic. I had an outline and all these characters planned, but after I went through a lot in high school and my first attempt at college, the concept drastically changed. This helped me rein in everything. I love this technique so much. I used it for Suburbia and I plan to use it for AMI, another video game I'm planning, and for a comic I want to make.
Let's talk sub-plots and character arcs - I've never felt good at characterization, but this makes it really easy to think of and organize.
How to write a novel in 30 days - Not including planning... I'm personally ignoring the 30 days part, and just using this as a way to guide the entire process of making a novel.
Is there such a thing as a "slice of life" novel? - The answer to this question from Jody Lebel absolutely rocked my world. This is the first time I've seen something so methodical laid out for writing a book, and it makes everything feel SO much less overwhelming and crazy. And it's great for guiding pacing. I'm actually using this for Suburbia too, but with minutes/hours instead of pages.
Anyway, I've been sitting on these links in my bookmarks and notes app on my phone and I go back and refer to these a lot. I just thought I might share them with the hope these can help you, or at least give a bit of insight into how I've been approaching my projects!