Hue integration for Imaginal
In this dev stream series, we mess with getting Philips Hue lights integrated with the gameplay in Imaginal. We manage to get some basic off-screen flashing prototyped and a bit of color work. This is all in preparation for an installation version of the game, which will use real world lights to supplement the gameplay on a large screen.
As a bonus snippet, here's an explanation of the limitation on colors in the Philips Hue system: