A couple of days late, but it's finally here! Attached to this post are 64 bit builds of the Winter's Wake demo for Linux, Mac and Windows.
Winter's Wake is a single verb, text only adventure game with first person mouselook style controls. In it, you play as an adventurer who becomes trapped in a snowy mountain pass. Positional audio and background tinting provide orientation and support a sense of space and atmosphere as you explore and solve puzzles to uncover the valley's mysteries and find your way home.
The audio and scene colouring in this build are indicative and not representative of the completed game.
The game outputs an analytical log, which tracks the way that players interact with the game. I would be super appreciative of copies from any play sessions, as these will help me understand how players approach the game. Details of where to find these log files are covered later in this document.
For anybody who'd like to also keep track of the game on IndieDB, I've popped up a freshly minted profile page over there. Feel free to rate the game up :)
IMPORTANT: Adjust your volume during the intro sequence so that the music is comfortable, and don't turn it up during quiet scenes. The volume of sounds usually indicates distance, and there are a couple of moments where increased volume is
used to support scenes' atmosphere, and these are balanced to be somewhere close to louder sections of the intro music (if you bump the volume up so that the distant forest birds are clear when you're at the avalanche, you'll blow your head off when you get to the waterfall).
How To Play
There are seven locations in this build: Avalanche, Crossroads, Lake, Waterfall, Village Gates, Village Street and Healer.
Use the mouse or the arrow keys to move around (the compass at the top gives you horizontal direction and the arrow on the right gives you vertical direction). Screen colour and positional audio should help give you a sense of orientation.
Use the left mouse button or the enter key on a road or path to move to another scene.
If you're stuck (like, really stuck), I've popped a walkthrough up here. But seriously though, don't use it. Explore and discover on your own :)
Log & Save File Paths
The game creates the following log and save files.
These files can be found in the following folders:
If you experience problems beyond this, please let me know!