Hi dear Patrons,
finally this tutorial is out!
It's 40 minutes long, so quite massive.
In it we see how to create a GPU particle system using the new GL3 package in Max/MSP, arriving at playing up to 20 millions particles.
This involves creating from scratch our shader to move the particles, using the new glsl syntax.
The patch is downloadable for my Patrons here:
Hope this is helpful, for every question I am, as always, here.