The newest update with various bugfixes is available now to download from the shared folder.
If you've lost the original download URL, find the "check for updates" button under the Editor's INFO menu and reach the installation folder from there, or contact me on [email protected] and I'll resend you the download link.
If you haven't already purchased the software, BUY IT NOW or TRY the Editor
- Image editor save bug has been fixed
- Assets and props alphabetical listing bug has been fixed
- prop notes encoding bug has been fixed
- the story options panel is now scrollable (lower buttons on low res displays were out of the screen)
- various minor drag n drop issues, local/global prop, and saving/loading bugs have been fixed.
Edit: 03.24.2020. I noticed after releasing 3.2.203 that the custom grid is not working. A major update, 3.2.3 is coming soon with new features and improvements based on your feedback, and this bug will be fixed in that upcoming version. Also, the local/global prop switch only works in Manager. I'm sorry for the inconvenience.
Before the installation, please read through the known issues!
- Download and unzip the archive file and run the installer (on Windows), install all three applications on Mac. (It’s recommended to delete the previous editor.app, manager.app and player.app from the Applications folder and choose the main disk as a destination.)
- After launching Editor for the first time it will take a few minutes to generate the thumbnails of your backgrounds and props. The folders on the left won’t appear until this process finished. If it takes much longer, keep less content in Editor’s working folder. (You can check the current working folder under “CONFIG”)
- Default assets download failure: We experienced random errors and slow-downs during downloading or decompressing the default asset packs. If downloading or decompressing of a default pack goes true and stops, hit Retry. You can set under Config/Media that "the default asset pack is not downloaded yet". If you restart the app, it will try to download the assets again. You can also decline to download the default asset pack and get the files from here. If you want the assets to be visible in Editor's own browser, copy the assets to: userfolder/DynamicDungeons/editor (the backgrounds should be copied under the "backgrounds" subfolder, props and particle effects go to the "props" subfolder. Of course, you can drag and drop assets into Editor from anywhere.
- Too many assets in the resources folder can cause a memory overflow and ruin the thumbnail generation process. We're working on fixing this problem. If you have difficulties with the thumbnail generation, keep less content in the resources folder, use drag and drop from an external folder instead of the internal browser.
- Mac: Editor, Player or Manager application is missing after installation: If you had a previous version of the app on your computer, it might have been overwritten with the new file and remained there. Search for the missing app (editor_dot_app or manager_dot_app or player_dot_app) and move it to the Applications folder or to Applications/DynamicDungeons folder if it exists. The point is that all three applications have to be in the same directory.
- Editor window is not resizable: We decided to temporarily remove the title bar of Editor to preserve the exact 16:9 aspect ratio, and get the exact same playback on Player, so you won't be able to resize the editor window now. At first, it may seem uncomfortable but unfortunately, it was necessary for normal operation at this phase. It's not set to be always on top, so the Windows button will normally bring up the start menu, the WIN + D key will diminish the app. On a Mac, F11 or Fn + F11, or Cmd + H does the same. Cmd / Alt + TAB switchers also work of course to bring your other apps to front.
- Windows app scaling: If custom sizing percent was set for "Resize text, apps and other items" in Windows, 100% and 200% worked, but on 175% the app made a wrong .dd file, and Manager remained gray. On higher percentage, the manager window may open out of the screen barely visible. In this case, you should decrease app scaling. If you have problems because of app scaling, use the same app resize percent for the primary and secondary display or lower the resolution or disable app scaling.
- Video props: Using video props are still in an experimental phase, a limited number of videos can be dropped or imported to the scene now in "add" blending mode. It's a deliberate operation and will be useful when weather or various effects will be introduced later on.
What's new in 3.2.2.
- Help tooltips appear when the user moves the mouse pointer over an element
- Scene title and notes
- State thumbnails for the scenes. (After returning to the story matrix, you'll see a refreshed thumbnail of the scene.)
- Take a screenshot button in the upper right corner of the scene editor. (It's a cool feature for building a background then freeze it and apply grid over the props.)
- Thumbnails for .animations in the browser and in the hierarchy panel
- imported or dragged props are automatically copied into the props/user folder
- seamless looping of videos in the scene editor, green bottom line bug fixed
- Hitting 'Esc' in scene and image editor now brings back to the story matrix view instead of exiting the application
- assets and props are listed in alphabetical order
- changes in Config take effect immediately
- selected props can be nudged with the arrow keys. Shift + arrow key, nudge it by 10 pixels.
- Lock/Unlock props in the hierarchy. If a prop is locked in the hierarchy it becomes unclickable, so you can drag other props that are behind it.
- sound file indicator icons are no longer visible for players
- grid settings are saved and become default settings, size, shape, color, and opacity is remembered also for Player
- reworked structure of folders. The resources folder is called "backgrounds" now.
- grouped props displacement bug is fixed
- the applications have been notarized by Apple to be able to use it with the newest operating system. (Mac)
Tutorial video: https://www.patreon.com/posts/dynamic-dungeons-33748271
The new features are still not mentioned in the HELP doc, but I'm working on it.
Thank you for your continued support!
Grid is finally preserving it's scaling if the story is played back in different resolutions
- the first scene in the story will be set automatically as the starting point
- moving a scene within the story matrix from a position to another will bring the props too
- default appearance and initial shadow of props can be set in the config menu for Editor and Manager.
- "Play this story" and "Move window" buttons in Editor: You don't need to save and close and start the Manager anymore, but you can directly launch the story when you saved it.
To preserve the position of props we could not let the title bar of the window come back, so a dragger was added instead. Double click on it or anywhere on the Editor window will set the window's position to the default.
- 90° clockwise / counterclockwise rotation hotkeys were added to the prop panel (will come handy when I release the modular dungeon elements)
- Save story: By hitting Cmd / Ctrl + S in the Manager will store the current state of your story remembering the fog of war settings and the position of the props of every scene.
- .jpg props now are supported in the Scene Editor
- Improved entity handling, reused texture data from the GPU: let us add more props and animations to a scene using fewer GPU resources.
- special characters in the notes section of props no longer cause trouble, circle brush and grid masking works, and other various bugs were fixed
- 1. Tree style vertical browser which supports subfolders
- 2. Config menu A new menu point is available in Editor, called "Config". Under the first tab, which is the settings panel for Editor, besides some obvious settings, you can find the so-called "prop scale factor" line. Start experimenting with this to find the best scale for the imported or dropped props. It determines the initial scale (size) of a prop dropped to the scene. You'll find which scale setting fits best with your setup. Under the Manager tab, you can set the default level of transparency of the fog of war layer.
- 3. Prop panels: Instead of long-press, the prop panel now appears by clicking on a prop or by selecting it from the new hierarchy list.
- 4. Reworked Browser: (Torch icon on the left) Reach the content of the prop folder. (username/DynamicDungeons/prop by default) Now it supports subfolders, thanks to the new tree view.
- 5. Traditional browser: (folder icon on the left) It lets you import images, .animation, .particle, mp3 and video files. (Video props are projected with "add" blending mode which will come handy for weather effects in later versions, and it's still in an experimental phase.) Drag and drop still work, of course.
- 6. Local / Global props: Local props appear only in the current scene. Global props, on the other hand, will appear in every scene of your story.
- 7. Prop hierarchy panels: On the right, hierarchy panels are available, one for local props and one for global props (token icons on the left). You can select the props of the scene and group them, or adjust their position by dragging and moving a prop up or down in the hierarchy.
- 8. Sound props: Import an audio file using the browser, or simply drag and drop an mp3 to the scene. You can trigger the sound, or play it looped, set the volume and panning.
- 9. Default grid size: Once you set grid size, it will be saved as the default grid size (we are still working on the algorithm which will project the same size grids on the editor and player, even if they have different resolutions. Now it still needs to be adjusted manually, but it'll be solved in 3.2. such as we solved the different prop size issues in this release.)
- Bug fixes Issues with the thumbnail generation are solved. The props now maintain their size and position.
What's new in Manager?
- Shift + C covers the entire scene with FOW
- Ctrl /Cmd + 1-6 set the size of the manager window