Business Heartbeat - December 13, 2019

 

We're back from Vacation!

This week, we got Prismatic Maze building and working on Mac!
Prior to leaving, we got a Mac Mini.
While we were in Bulgaria, we set that up and got Prismatic Maze building and running on it.

After returning, we worked through some platform-specific bugs and tested it.
We set up the Mac as a build agent and got it building through our cloud build pipeline.
We configured Steam for Mac, published a build with both PC and Mac bits from the an automated build and tested that on the Mac.

It looks like we will be able to release Prismatic Maze on Mac along with our Christmas update! 

In preparation for that, we made a new logo!
Rather than continue using the Trifoil (which is more like my personal seal), we tried redesigning it specific to Prismatic Maze.
As such, the logo is made up of two sets of spirals, each with three colored sections in Red, Blue & Yellow.
The top layer is flipped horizontally and both where two primary colors overlap they present as a secondary color.
Add a white background and black lines and we have the whole set of Pigment colors in Prismatic Maze.
Eventually, we'll have an animated version in-game that rotates each set in opposite directions so the colors shift like a kaleidoscope ;)

Next week, we'll start working on flashy features for our Christmas update. 
Stay tuned :)

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Completed This Week

  • Enable  Building Prismatic Maze for Mac in Azure DevOps Pipeline 
  • Fix platform-specific bugs from initial testing on Mac
  • Vet publishing Mac build on Steam

Next Week

  • Prepare features for Christmas update

Next Milestone

  • Christmas Update ~12/25

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