$3+ Patrons, you have your own post, with the release of Build 11!
For everyone else, this is the Public Release post for Build 10 :-). Build 10 was/is among the largest releases ever, for DoL. Honestly, I kinda bit off more than I could chew with it...but got it done somehow, last month. It contains new rooms, new True Endings, and new Safeword Exits all :-). Check out its release notes for more details!
Note: There is a file attached to this post, with hints/instructions on where you can find the Lewdity/Intelligence points if you are having trouble. There's also an updated excel file with the rooms as they currently exist mapped.
Build 10 Release Notes:
Build 10 adds three new True Endings, two new Rooms, and four Safeword Endings. One of those rooms finished up the Mental - Submissive Path, so that one will be due for it's endings soon! This build also brings the Bondage path in its entirety to a close!
The Secretary Room: Found as the last room in the Mental - Submissive path, this room sets the protagonist up as a Succubus masquerading as several different secretaries for the Succubus Secretary Service...
The Assari Maiden Room: Based on patron voting, the new racial transformation set has started, for after you leave the Orc Village. The race is based upon Mass Effect's Asari...but isn't quite the same. Which will become more obvious in the second room, in the first it's a fairly close match...
The Bondage Shop - This is the Lewdity Ending for the Free/Public use path! Build up enough lewdity and you can open your own Bondage Emporium after you leave the dungeon...with all sorts of things to do! Advertise! Train employees! Give demonstrations! And more!
The Archmage of Lewdity - This in the Intelligence Ending for the Free/Public use path. To be honest, it's the least 'free use' based of the True Endings for the path. But that doesn't mean it's boring! Receive a magic tome to teach yourself magic from The Dungeon...with some predictable results. Summon monsters, Have a Spell Duel, Start and Academy of Magic, and more!
Best Friend Ending (Dominant) - This is the Default ending for the Mental - Dominant path. See what happens when you leave the dungeon as a well-adjusted dominant...who is now the right orientation for your best friend! Honestly folks, I think this was my absolute favorite ending to write so far. Make sure to check it out!
The Squishy Mechanic - Found if you leave the dungeon after the 'malleable body' room in the 'Physical Transformation - Other' path. See what advantages a moldable body can bring...
The Gooey Thief - Found if you leave the dungeon after the goo girl room in the 'Physical Transformation - Other' path. What sort of profession could suit a goo girl?!
Ship's Girl - Found if you leave the dungeon after the rubber doll room. What will happen to someone so utterly submissive in the big bad world? (I promise, no bad endings!)
Caravan Guard - Found if you leave the dungeon after the second Orc room, just before the Orc Village. What can you use that combat training for...and how much fun will it be?