Elf Ranger - Gabrielle Michelle - the warrior sorceress (level 1)

  

artwork by  moiraburk ( https://www.fiverr.com/moiraburk

Gabrielle Michelle - the warrior-sorceress

Gabrielle Michelle comes from a remote community of Elfland, yet it is Elfland rather than a remote village. She has an adventurous friend, heroic parents, but no mentor. With the added skills of Dungeoneer and Pathfinder, a group might get by without a dwarf adventurer, and with Arcanist, Lore Master, and Scholar, a group might get by without a magician. So, this is potent as a team member. 

However,  this build presents a wider spread with more burden to roll challenging tests. It lacks a quirky skill like Aelar's Criminal or Indus' Scavenger, or a potent trait such as Nimbal's Defender. She will have to meet and gain a mentor to learn spells or work to discover spells during delves. 

And, just as a frustrating note, she has to carry the cloak in her backpack unless she removes the leather armor or backpack to wear the cloak; then the leather armor or backpack are unavailable. I feel this is a misstep of the game design; it does not feel like a helpful decision to be placed against.

I used the Torchbearer 1st edition to fit my concept for this build. At a later time, I'll review this build with the Torchbearer 2nd edition rules.

Level: 1

Stock: Elf

Class: Ranger 

Descriptors: Singing, Remembering, Hiding

Abilities: Nature 4, Will 4, Health 4, Circles 3, Resources 0

Skills: Arcanist 3, Fighter 3, Dungeoneer 2, Lore Master 3, Orator 2, Pathfinder 2, Scholar 2, Scout 2, Survivalist 2

Wises: Elven Lore-wise, Ugly Truth-wise

Traits: First Born 1, Jaded 1

Weapon: Dagger

Armor: Leather

Hometown: Elflands (gains Pathfinder, Calm)

Social Graces: Orator

Specialty: Dungeoneer (or Pathfinder depending on choices of others in a group)

Nature Responses: Is hardened (replaces Calm with Jaded), Confronts evil, Yearns for the west

Circles Responses:  Has a bardic pilgrim friend (Elf Ranger), Has parents (monster hunters, Pathfinder), Has no mentor (gains 2D coins), Has no enemy

Inventory: Dagger, Leather Armor, Backpack, Fine Cloak, Traveling Spell Book, 2D coins, Belt Pouch, Rations, Waterskin, Shoes

Spells: Elven Fortune [Wizard's Aegis]

Belief: Law and Chaos are equal sources of Good and Evil; we are only reflections of light or dark.

Instinct: When at rest or in camp, I must attune my mind and body to my soul, and that which lies beyond mortal senses.

Admittedly, I am currently playing this elf ranger, and it feels good in play. She can skirmish well, and the magic is low-key. She gives the impression of an optimized adventurer. 

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