artwork by moiraburk ( https://www.fiverr.com/moiraburk )
Gabrielle Michelle - the warrior-sorceress
I will not fictionalize the published adventures as though Aelar ran through those, but I am imagining there have been some adventures to shape the progress at this new build.
Gabrielle Michelle advanced a broad selection of supportive chores to ensure the success of her companions. Her adventures focus on giving support and leading for her own role as a guide, explorer, and philosopher. She increased Nature, Dungeoneer, Pathfinder, Scholar, Scout, and Survivalist. It brings a level-set for her array of Skills (aside from Orator).
Bolstering her gift for magic is reducing Nature to gain a Trait Wizard's Sight and a Spell Supernal Vision. These are personal objectives and fit with the role of replacing the magician lost in an earlier delve. But, these also fit the Belief and Instinct, and those do not change over her gaining levels.
While gaining levels, she picks up an additional two 1st circle spells and the level benefit Fearless. Personally, I love the Conditions mechanic, but I hate having any of the Conditions. I hate Afraid the most. For the role of support, being unable to offer Helper dice is crushing, so I have to avoid it to uphold my role.
I used the Torchbearer 1st edition to fit my concept for this build and Thor's suggested rules for creating higher-level starting characters found at the Torchbearer blog (Begin by Being). At a later time, I'll review this build with the Torchbearer 2nd edition rules.
This is the dry description of the process:
- Spending 22 (23rd test ignored) advancement tests (pass or fail) gives 7x Nature raised 3x Dungeoneer raised, 3x Pathfinder raised, 3x Scholar raised, 3x Scout raised, 3x Survivalist raised.
- Selecting spells and a level benefit gives C1 Spell Aetherial Swarm, C1 Spell Dance of the Fireflies, Fearless.
- Reducing Nature by 2 permits buys new Trait Wizard's Sight and new C1 Spell Supernal Vision.
Descriptors: Singing, Remembering, Hiding
Abilities: Nature 3, Will 4, Health 4, Circles 3, Resources 0
Skills: Arcanist 3, Fighter 3, Dungeoneer 3, Lore Master 3, Orator 2, Pathfinder 3, Scholar 3, Scout 3, Survivalist 3
Wises: Elven Lore-wise, Ugly Truth-wise
Traits: First Born 1, Jaded 1, Wizard's Sight 1
Level Benefits: Fearless
Hometown: Elflands (gains Pathfinder, Calm)
Social Graces: Orator
Specialty: Dungeoneer (or Pathfinder depending on choices of others in a group)
Nature Responses: Is hardened (replaces Calm with Jaded), Confronts evil, Yearns for the west
Circles Responses: Has a bardic pilgrim friend (Elf Ranger), Has parents (monster hunters, Pathfinder), Has no mentor (gains 2D coins), Has no enemy
Inventory: Sword, Leather Armor, Backpack, Fine Cloak, Traveling Spell Book, Spell Supplies, Belt Pouch, Rations, Waterskin, Shoes
Spells: Elven Fortune [Wizard's Aegis], Elven Will-O-Wisps [Dance of the Fireflies], Aetherial Swarm
Belief: Law and Chaos are equal sources of Good and Evil; we are only reflections of light or dark.
Instinct: When at rest or in camp, I must attune my mind and body to my soul, and that which lies beyond mortal senses.
As I am currently playing this character, I do not know if she will look like this at an earned level 4 versus this build. I suspect she will have more earned stuff than the build allows.
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