During May while publishing the Four Elven Characters (preface | conclusion), I was thinking of how to continue this process of learning. I learned about building characters, and how to judge level benefits against a character concept. It was fun for my analytical mind and allowed story-telling with my creative mind.
That's why I started planning Four Dwarven Characters within the same month. I mentioned I would release another round in August, but I began in May and had the whole series ready before the end of July. It was too fun to wait long. In fact, I'm already started on my next round of imaginative character building. The next round will be three roguish halflings of Middarmark.
As before, I had three artists from Fiverr commissioned to generate their own portrayal of the characters based on a brief bio, color swatches, and reference image. I had some boredom money to spend on the project and felt hiring artists would be a good-faith exchange of my creative writing with artistic renderings. It certainly makes better artwork than my own efforts.
The artists are (left to right)
- patra_will (https://www.fiverr.com/patra_will)
- xalihambanix (https://www.fiverr.com/xalihamdanix)
- fatmakakar (https://www.fiverr.com/fatmakakar)
I will begin with some light introduction in this post and give more details in additional posts for each character.
Orvind is a stone-cutter and pilgrim who left a palatial dwarven fortress with his younger brother and others in pilgrimage to foreign lands for study. He fights as needed with sword and shield; these fine-crafted weapons are gifts from his younger brother. He wears leather reinforced with metal studs and plates decorated in geometric patterns.
Orvind is a shrewd haggler and cunning thinker. Much of his life has been spent roaming mountainous terrain searching for fallen stones to cut and carve with cultural emblems. He is friendly, but not without courage.
Arvind is a blacksmith and pilgrim who left a palatial dwarven fortress with his older brother and others in pilgrimage to foreign lands for study. He fights with sword and shield as needed; these fine-crafted weapons are rendered by his own design and skill. He wears leather dyed black and embossed with lines, whorls, and swirls in fluid patterns.
Arvind is an impatient dealer and fiery speaker. Much of his life has been spent mining ore, smelting and refining metal alloys, and crafting iron or steel tools, fasteners, hinges, nails, and weapons. He is loyal to friends but does not take much interest in others and dislikes being bothered with social gatherings or events.
Arvind feels resentment for Orlind for gaining the ancestral jewels from their parents.
Kip Seamus Kramand
Kip Seamus is a cook and adventurous soul raised in a busy crossroads joining the family business running a hostel and tavern. He could have remained with a happy life, but felt impulsive about travel and searching new cooking recipes, techniques, ingredients, and rivalries. He travels with a vagrant band of peddlers, gamblers, and wanderers. If needed, he can fight with a shield and dagger; the heavy leather travelers' clothing serves as armor. The traveling coat is superbly made; it might pass as courtly finery.
Kip Seamus is rather dim-witted and foolhardy, but his taste is sharp. His pursuit of fine foods and his gift for cookery might earn him a wealthy appointment in a royal or noble kitchen.
Fin Reagan Durmand
Fin Reagan hails from a remote mountain village from whence he left to search new woodlands and grasslands where the climate is less fearsome and beasts more easily domesticated. He is a carpenter, skilled with raising timber structures, gifted with a mind for wood and love of green, growing things.
Fin Reagan fights with hand ax, shield, spear, and dagger depending on the assault. He wears a snug-fit hauberk of chainmail with leather bracers and greaves under a fine black wool cloak.