Last week and this week were quite "big" for C++ Lambda Story. I announced a new update last Friday and till today around 75 new books were sold! On Tuesday the book got even on the front page at the Leanpub website :)
Here's the main blog post that explained the latest changes and the plans for the book (one more update, plus a Kindle Direct Publishing version)
I must admit that I entered the "flow" when I worked on this last book update and it's sometimes hard to break and do something else :) But fortunately after the update, I found some time for some other topics.
Next time, on Monday, I hope to release a blog post about polymorphic allocators from C++17.
A few weeks ago I saw that Jason Turner published a cool video about getting super speed with polymorphic allocators and that motivated me to play with this topic.
Have a look at Jason's video:
And here's my playground for allocators:
The code prepares a buffer on the stack and passes it to std::pmr::monotonic_buffer_resource. However, when the buffer is full, the allocator then reaches the default allocator. That's why we can hack the code and prepare a custom code for the aligned new.
I hope to expand on this idea in my next post.
It was a while since my last short description of new C++20 features, but today I have something for you :)
In C++20, we'll have a bunch of new attributes, and one of them is [[no_unique_address]]. To be honest, I didn't know what's the purpose of this thing... it's quite a low-level technique and probably not that popular. However, it plays a crucial part in STL as it allows us to have much smaller types (for example, stateless deleters, stateless allocators).
Have a look in the attachment.
And let me know if you like the content. I was really impressed how unique_ptr managed to reduce the memory consumption when the deleter is stateless!
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