Sunday Stories #8: Cold Mountain

In a way, Cold Mountain is the oldest product in the Legendary Games catalog, in that I started writing it back in around 2005, long before there ever was a Legendary Games! It was originally going to be a D&D 3.5 adventure for Dungeon Magazine set in a far-off corner of the Forgotten Realms. The proposal and outline had been approved, but Life Happened (TM) and I didn't get back to it for over a year and when I did... I was cryptically told that sadly they no longer couldn't use the adventure but couldn't really say why. Little did I know at the time that Dungeon and Dragon magazines were starting to close up shop to prepare for 4E. 

I sighed a bit at the missed opportunity, and the adventure sat unfinished for several years. In 2011, we started up Legendary Games, and our first set of projects were themed for horror, intended in part as standalone books but also "oh by the way these would work perfectly with the current horror-themed official adventure saga for the Pathfinder Roleplaying Game." That's how our "Adventure Path Plug-Ins" line was born. After putting out half a dozen or so horror products, though, we started to think about other APs that we could support. Next up was a line of Asian-themed products to go along with the "Regent of Jade" AP, and in 2013 we started with wilderness and fey-themed products for the "King [rhymes with] breaker" AP. 

This was the first product we made in that line. I figured, hey, here's an adventure saga all about wilderness exploration, curious and even dangerous meetings with the fey, and the mystery and majesty of wild places as your heroes set forth beyond the bounds of the lands they knew. It seemed like a perfect fit. I'd need to update some rules and finish the rest of the story, as what seemed like a pretty robust manuscript from the first time around actually had a lot of missing pieces before it could become a finished product. The story was there; it just needed more polish, and thankfully I was a better adventure writer in 2013 than I was in 2005, so the finished product was definitely an improvement. After its release, I was delighted to share it with a friend who worked at Paizo who had been in charge of Dungeon magazine at the time, to show him that 8 years later the adventure had finally come to light. 

Some of the thematic inspiration for this adventure comes from tales like Beowulf and adaptations like The 13th Warrior, but I also drew from C.S. Lewis' novel Til We Have Faces, including the relationship between the villagers and the "god of the mountain" and the anguished cry for justice that went unheard. A few names are tweaked and pulled from that story as well, so call it a loving homage. 

This is an adventure near and dear to my heart, and I hope you enjoy playing it as much as I enjoyed writing it. You can get it now for three game systems:


Pathfinder Second Edition:  https://www.makeyourgamelegendary.com/products-page/adventures/cold-mountain-pathfinder-second-edition/ 


Pathfinder RPG: 

Print or PDF:  https://www.makeyourgamelegendary.com/products-page/adventures/cold-mountain/ 

Fantasy Grounds:  https://www.fantasygrounds.com/store/product.php?id=LGFGPFCM 


D&D 5E: 

Print or PDF:  https://www.makeyourgamelegendary.com/products-page/5th-edition/cold-mountain-5e/ 

Fantasy Grounds:  https://www.fantasygrounds.com/store/product.php?id=LGFG5ECM 

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By becoming a patron, you'll instantly unlock access to 33 exclusive posts
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Images
11
Writings