Basic Bird Flocking Behavior (boids) in UE4 Blueprint
A few months ago, I came across this article on bird flocking behavior and spent a couple of hours trying to implement something similar in UE4 (just for kicks, not for a particular project). The video above shows the result - it's pretty basic and unoptimised but also pretty cool.

Last night a friend asked me if I could release it for him to take a look at. I checked it out this morning and the blueprint was an absolute mess (as happens when you're just screwin' around),  but I straightened it out and commented it and here it is.


Feel free to use it in whatever as long as you credit me!


Hit me up if you're interested in sources for any of the other stuff you see me doing. :D

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