artwork by shanilla_corner (https://www.fiverr.com/shanilla_corner)
Ing Roan Gamwich
Ingr is patterned to emphasize the sneaking nature of halflings; it can be seen by his raven fylgja giving him a secretive demeanor and distrustful instinct. His cunning is a trademark indicator of his role as a hired thug or sentry. He is specialized in criminal not only for the skill, but also as it supports settling scores against criminals.
I did not write much background for Ingr, He is a rather simply built rogue.
Providing a bit of humanity is his friendship with an adventuring warrior--possibly another player character in his midst. His parents travel the Doalrode as pilgrims, and his mentor is out adventuring somewhere as well.
Although I answered that Ingr would rather be at home, his Belief reflects on the sentiment of being a wanderer and outcast. He is feeling alone in the Middarmark, but wants to join a good partner. He doesn't view himself as the sort of rogue who can settle down--it is as though he believes his adventures will bring an early death. Perhaps a later belief will reflect that sentiment more clearly.
I used the Torchbearer 1st edition to fit my concept for this build. At a later time, I'll review this build with the Torchbearer 2nd edition rules.
Stock: Huldufolk (Halfling)
Descriptors: Sneaking, Riddling, Merrymaking
Abilities: Nature 5, Will 5, Health 3, Circles 4, Resources 0
Skills: Cook 3, Criminal 4, Fighter 3, Hunter 2, Scout 2, Scavenger 2, Haggler 3
Wises: Needs a Little Salt-wise, The Doalrode-wise
Traits: Hidden Depths 1, Secretive 1, Cunning 1
Fylgja: Raven (gains Secretive)
Hometown: Veihus (gains Haggler and Cunning) [a busy crossroads]
Social Graces: Haggler
Specialty: Criminal (or Haggler depending on choices of others)
Nature Responses: eat second breakfast (+1 Nature), stand and fight (nil), rather be at home (+1 Nature)
Circles Responses: has a friend (human warrior), has parents (pilgrims on the Doalrode), has a mentor (halfling burglar), has no enemy
Inventory: Waterskin, Tinker’s Kit, Backpack, Torches, Rations, Candles, Satchel [empty], Cloak
Belief: I’m meant for no quiet life nor host of children; I could tolerate a good woman at my side.
Instinct: Keep a wary eye on fast-friends.
Looking toward growth, Ingr will improve the capacity to work alongside Warrior or Ranger, supplement defense for a Cleric or Magician, and deepen the role as a Burglar.
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