Ing Roan Gamwich - the bloodletter (level 1)

artwork by shanilla_corner (https://www.fiverr.com/shanilla_corner)

Ing Roan Gamwich

Ingr is patterned to emphasize the sneaking nature of halflings; it can be seen by his raven fylgja giving him a secretive demeanor and distrustful instinct. His cunning is a trademark indicator of his role as a hired thug or sentry. He is specialized in criminal not only for the skill, but also as it supports settling scores against criminals.

I did not write much background for Ingr, He is a rather simply built rogue.

Providing a bit of humanity is his friendship with an adventuring warrior--possibly another player character in his midst. His parents travel the Doalrode as pilgrims, and his mentor is out adventuring somewhere as well.

Although I answered that Ingr would rather be at home, his Belief reflects on the sentiment of being a wanderer and outcast. He is feeling alone in the Middarmark, but wants to join a good partner. He doesn't view himself as the sort of rogue who can settle down--it is as though he believes his adventures will bring an early death. Perhaps a later belief will reflect that sentiment more clearly.

I used the Torchbearer 1st edition to fit my concept for this build. At a later time, I'll review this build with the Torchbearer 2nd edition rules.

Level: 1

Stock: Huldufolk (Halfling)

Class: Burglar

Descriptors: Sneaking, Riddling, Merrymaking

Abilities: Nature 5, Will 5, Health 3, Circles 4, Resources 0

Skills: Cook 3, Criminal 4, Fighter 3, Hunter 2, Scout 2, Scavenger 2, Haggler 3

Wises: Needs a Little Salt-wise, The Doalrode-wise

Traits: Hidden Depths 1, Secretive 1, Cunning 1

Level Benefits:

Fylgja: Raven (gains Secretive)

Hometown: Veihus (gains Haggler and Cunning) [a busy crossroads]

Social Graces: Haggler

Specialty: Criminal (or Haggler depending on choices of others)

Nature Responses: eat second breakfast (+1 Nature), stand and fight (nil), rather be at home (+1 Nature)

Circles Responses: has a friend (human warrior), has parents (pilgrims on the Doalrode), has a mentor (halfling burglar), has no enemy

Inventory: Waterskin, Tinker’s Kit, Backpack, Torches, Rations, Candles, Satchel [empty], Cloak

Weapon: Dagger

Armor: Leather

Belief: I’m meant for no quiet life nor host of children; I could tolerate a good woman at my side.

Instinct: Keep a wary eye on fast-friends.

Looking toward growth, Ingr will improve the capacity to work alongside Warrior or Ranger, supplement defense for a Cleric or Magician, and deepen the role as a Burglar. 

 This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

By becoming a patron, you'll instantly unlock access to 23 exclusive posts
23
Writings
By becoming a patron, you'll instantly unlock access to 23 exclusive posts
23
Writings