Ing Roan Gamwich - the bloodletter (level 4)

artwork by shanilla_corner (https://www.fiverr.com/shanilla_corner)

Ing Roan Gamwich

Rising to level 4, I imagine Ingr has worked to magnify his role in a party by increasing skills useful in adventure and town phases. For the adventure phase, his increase to Criminal, Fighter, Scout, and Scavenger are pragmatic acts of refinement on existing skills. For the camp phase, he offers Cook, Hunter, and Scavenger which are valued, complementary roles; he adds no craft or guide skills that would improve his role in camp. For the town phase, his increase to Criminal and Haggler can be viewed as impressive gains for critical moments.

Taking Abstemious seemed an easy means of reducing the draw on rations and water, but might turn out depleting the wine to overcome Angry. So, that will introduce a new town phase cost to keep wineskins full and possibly carry jugs for extra portions. Skirmisher is a practical tool for improving the leather armor and reducing any sentiment of need for chain armor in the future. Oft Overlooked allows Ingr to highlight his role in a party by giving him scenes as a solo rescuer when the party has been captured; it matters for rather specific modules, so this might be a gamble with respect to the utility.

I feel the level benefits were easy to select, but I admit it was difficult to determine to go without Plucky; Abstemious and Plucky seem well suited to work together.

As a means of deepening his role in the party, I reduced Nature to buy Heart of Battle. This should help him stand side-by-side with a Warrior, Ranger, or Adventurer without needing to grab the level benefit, Stubborn.

I saw a chance to grow the Belief; the Instinct remains.

This is the dry description of the process:

  • 23 points to raise 7pt Criminal x1, 5pt Fighter x1, 5pt Haggler x1, 3pt Scavenger x1, 3pt Scout x1
  • Take level benefits: Abstemious, Skirmisher, Oft Overlooked
  • Reduce Nature 1x to buy Heart of Battle 1x

Level: 4

Stock: Huldufolk (Halfling)

Class: Burglar

Descriptors: Sneaking, Riddling, Merrymaking

Abilities: Nature 4, Will 5, Health 3, Circles 4, Resources 0

Skills: Cook 3, Criminal 5, Fighter 4, Hunter 2, Scout 3, Scavenger 3, Haggler 4

Wises: Needs a Little Salt-wise, The Doalrode-wise

Traits: Hidden Depths 1, Secretive 1, Cunning 1, Heart of Battle 1

Level Benefits: Abstemious, Skirmisher, Oft Overlooked

Fylgja: Raven (gains Secretive)

Hometown: Veihus (gains Haggler and Cunning) [a busy crossroads]

Social Graces: Haggler

Specialty: Criminal (or Haggler depending on choices of others)

Nature Responses: eat second breakfast (+1 Nature), stand and fight (nil), rather be at home (+1 Nature)

Circles Responses: has a friend (human warrior), has parents (pilgrims on the Doalrode), has a mentor (halfling burglar), has no enemy

Inventory: Waterskin, Tinker’s Kit, Backpack, Torches, Rations, Candles, Satchel [empty], Cloak

Weapon: Dagger

Armor: Leather

Belief: There’s naught for me but blood and treasure; no good woman would stand by me.

Instinct: Keep a wary eye on fast-friends.

Looking toward the next layer of growth, Ingr will further entrench his role as a roguish brigand in the party. Yet, I want to soften him a bit after the pattern shown above, so he’ll meet his partner, learn some new things, and start looking for a way to escape this vagrant lifestyle with his beloved companion.

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