Interactive particles & raymarching

Hi!

In this tutorial you'll learn how to make instanced particles react to the surface of  geometry created with raymarching technique (signed distance function (SDF) to be precise).

Low-intermediate GLSL & intermediate TouchDesigner skills are required. Here is the list of (a lot) of other resources I mentioned in this video):

Oooff! That's it. Or is it? Did I mentioned something else? :)


Cheers,

Stas


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By becoming a patron, you'll instantly unlock access to 38 exclusive posts
9
Images
1
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19
Writings
14
Videos