Interactive particles & raymarching
Hi!
In this tutorial you'll learn how to make instanced particles react to the surface of geometry created with raymarching technique (signed distance function (SDF) to be precise).
Low-intermediate GLSL & intermediate TouchDesigner skills are required. Here is the list of (a lot) of other resources I mentioned in this video):
- My raymarching tutorials
- Bruno Imbrizi's tutorial on curl noise
- Similar technique in vvvv, Houdini, WebGL
- Discussion on Discord about Camera COMP in raymarching
- SDFs on Inigo Quilez site
- SDF capsule math tutorial by Inigo Quilez himself
- SDF of a head by tdhooper
- My TOP trails tutorial
- 3D Tube trails by atagen
Oooff! That's it. Or is it? Did I mentioned something else? :)
Cheers,
Stas
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