Introducing LDN2 - Now Featuring LAN Mode Interconnectivity with Switch Consoles!

Update (2021-05-24):
There's no better time to release a new Ryujinx LDN build than right now! Newly infused with POWER, LDN2.3 benefits from all updates to master that occurred since the previous LDN release. See the changelog for a full list of master updates since LDN2.2 (which was at parity with master 1.0.6819—LDN2.3 now at parity with 1.0.6894). Changes since LDN2.2:

- LDN2.3 is up-to-date as of master 1.0.6894.
- POWER update significantly increases performance in most scenarios.
   - Mario Kart 8 Deluxe is more likely to stay connected for those who are now able to maintain 60FPS during a race.
- Miria (SDL2 input re-implementation) includes native support for nearly all controllers including motion controls.
- Custom User Profiles are now used for your multiplayer username. As such, the Username field has been removed from the multiplayer menu tab.

The following PR was added into LDN2.3:

- Add support for HLE macros and accelerate MultiDrawElementsIndirectCount.
- Performance tweaks for Pokemon Sword & Shield and Monster Hunter Rise are included.

Update (2021-04-07):
We're happy to announce that Ryujinx's internet multiplayer enabled build has been updated and is now at version LDN2.2! Sporting all of the recent advancements contained in the master build (1.0.6819), we also added in a couple of unmerged PRs to help our Monster Hunter Rise fans (and anyone who likes to play with FPS/resolution mods but doesn't want to lose the benefit of PPTC). Enjoy! See our Changelog Wiki Page for a full list of master updates since LDN2.1 (which was at parity with master 1.0.6373). Notably, this new build benefits from some big changes to master that occurred since the previous LDN release:

- Graphical fixes for Mario Kart 8 Deluxe.
- Texture swap fixes on Monster Hunter Generations Ultimate.
- Stability improvements in Super Smash Bros. Ultimate.
- Missing menu text fixed in Splatoon 2.
- Logic bug fixed in Super Bomberman R.
- Color accuracy improvements on Mario Kart 8 Deluxe, Splatoon 2, and others.

The following PRs were added into LDN2.2:

- Add support for HLE macros and accelerate MultiDrawElementsIndirectCount.
- PPTC meets ExeFS Patching.
- Performance tweaks for Pokemon Sword & Shield and Monster Hunter Rise are included.

Update (2021-01-21):

For all you Ryujinx LDN/local wireless fans, this update is for you! LDN2.1 is here, complete with all of the updates included in the current master build (1.0.6373), and a dash of secret sauce for the Monster Hunter Rise Demo. The download links can be found at the bottom of this post.

Changelog :

- LDN2.1 is up-to-date as of master 1.0.6373.
- LAN Mode no longer crashes on Linux.
- Fixed a crash when disposing the IUserLocalCommunicationService in some situations.
- Fixed a problem when the Options > Settings window is opened.
- LDN now has its own config file named LDNConfig.json. This ensures no conflicts with master config files for users going back and forth between master & LDN.
- We threw in some extra magic to make sure Monster Hunter Rise Demo is running its best.

Original :
The second LDN build is finally here! We had many improvements since the last build. In addition to incorporating all the fixes from the main build. We also fixed many errors that were reported during testing on the first version, and we even included a surprise! 

We prepared a blog post that goes into more detail about all the changes, so be sure to check it out here: https://blog.ryujinx.org/introducing-ldn2.  

You can find the LDN builds right on the attachments below. All of our builds are completely free but if you like our work, please consider supporting us on Patreon; we have many ambitious goals, and your support will help us get there faster!

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