This is where the story starts. All in all there is only one long talking scene and small chat, however I've finally finished transition of all the code to the new 'quest-driven' mechanics. Those are illustrated in the intro as a part of world changing around the character during the progress in storylines.
From here I will go drawing 'Office' and directly into new stories for this mechanics.
Gallery in the file attached is updated with lately announced new sounds / shapes scenes