This is my fork of the Aftershock mod. While the base game is moving toward a present day setting, and Aftershock is moving toward a far future setting, my goal with this fork is to create a setting roughly 20 years in the future. So I'm removing the far-future/sci-fi content, reverting recipes to their 0.E versions, but retaining stuff that either:
1. Exists in some form in the present day, even if only as a prototype;
2. Is technically possible with current technology, but doesn't exist for non-technical reasons, usually because there's no economic justification for it;
3. Is theoretically possible, but requires some further development of underlying technologies before it can be effectively implemented;
4. Or I like it and I think it improves the game generally.
This is for 0.F stable, and won't work in experimental.