Abrahms Fork It mod for CDDA

This is my fork of the Aftershock mod. While the base game is moving toward a present day setting, and Aftershock is moving toward a far future setting, my goal with this fork is to create a setting roughly 20 years in the future. So I'm removing the far-future/sci-fi content, reverting recipes to their 0.E versions, but retaining stuff that either:

1. Exists in some form in the present day, even if only as a prototype;

2. Is technically possible with current technology, but doesn't exist for non-technical reasons, usually because there's no economic justification for it;

3. Is theoretically possible, but requires some further development of underlying technologies before it can be effectively implemented;

4. Or I like it and I think it improves the game generally.


This is for 0.F stable, and won't work in experimental.

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By becoming a patron, you'll instantly unlock access to 39 exclusive posts
4
Audio releases
2
Images
33
Writings