5E Conversion: Greenspawn Leaper
Greenspawn Leapers are the "green half-dragon" mounts of the Spawn of Tiamat. To that end, they're useful as companions to other greenspawn. In Rise of Tiamat, they're suitable replacements for encounters in and around Chuth's lair.

The artist who drew the picture made the Leaper look smart than it is. It has an intelligence of 2, but the Joker-like smile looks like it knows something.

It's curious that leapers don't have a jump special ability, so I made a few teaks by reskinning a giant frog and adding the half-green dragon template.


Medium monstrosity, neutral evil


Armor Class 11

Hit Points 18 (4d8)

Speed 40 ft., climb 40 ft.



12 (+1) | 13 (+1) | 11 (+0) | 2 (-4) | 10 (+0) | 3 (-4)


Skills Acrobatics +3, Athletics +3, Perception +2, Stealth +3

Damage Resistances poison

Senses darkvision 30 ft., passive Perception 12, blindsight 50 ft.

Languages -

Challenge 1/4 (50 XP)


Standing Leap. The greenspawn leaper's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.


  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
  • Poison Burst (Recharge 5-6). The greenspawn leaper exhales poisonous gas in a 5-foot radius. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.

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