This feline creature is covered in thorny hair that grows long and sharp on its ears and tail. Its tail branches in cactus-like fashion and its forelegs have sharp radial bones jutting from it.
Cactus cats use their forearm blades to make deep, slanting cuts in giant cacti. This ferments into a sweet, intoxicating mixture that cactus cats crave. Cactus cats are often tracked by enterprising merchants who covet the mixture the cats produce, but cactus-cats are fiercely protective of their nourishment and will kill to defend it.
Cactus cats carve out the inside of cacti and sleep during the day, feeding on bugs and juice at night. They are immune to most natural venoms, and as such are fond of eating scorpions.
As social creatures, cactus cats mate for life. The males use cactus juice to attract females, who sometimes fight over a mate. Kittens are born blind at birth with no spikes within three weeks of conception. Cactus cats live for an average of 30 years.
Medium monstrosity, unaligned
Armor Class 12 (natural armor)
Hit Points 13 (3d8)
Speed 35 ft., climb 10 ft.
STR | DEX | CON | INT | WIS | CHA
14 (+2) | 15 (+2) | 10 (+0) | 3 (-4) | 8 (-2) | 7 (-2)
Skills Perception +0, Stealth +6
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 10
Challenge 2 (450 XP)
Barbed Hide. At the start of each of its turns, the cactus cat deals 5 (1d10) piercing damage to any creature grappling it.
Keen Hearing and Smell. The cactus cat has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pounce. If the cactus cat moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the cactus cat can make one bite attack against it as a bonus action.
Multiattack. The cactus cat attacks once with its forearm blades and once with its tail.
- Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Forearm Blades. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) slashing damage.
- Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) piercing damage.