5E D&D Gamma World Monster: Android Trainer
 This is the latest entry in a series of creatures I converted for Fifth Edition Dungeons & Dragons to be used in my son's new Gamma World hexcrawl campaign. You can download all 150+ monsters here
This human-like being never seems to remove its sports and training equipment.

Androids have a lot of purposes, but some have a very specific purpose. As physical training reached its peak pre-apocalypse, some rich folks demanded opponents that went beyond the pinnacle of physical training. 

These trainer androids are some of the most abused, as gyms would reap their return on investment by using the androids 24 hours a day, 7 days a week. As such, most androids show some damage.

These androids are also incredibly single-minded, dedicated to their chosen expertise: boxing, wrestling, fencing, or general exercise. Like so many androids in the apocalypse, working with a training android is a risky proposition. The safety protocols that protect their charges are shaky at best, which means a training android could switch to lethal damage at a moment’s notice. 

Android Trainer

Medium   construct (android)

Armor Class 15 (natural armor)
Hit Points 67 (9d8+27)
Speed 30 ft.


18 (+4) | 18 (+4) | 17 (+3) | 8 (-1) | 10 (+0) | 10 (+0)

Damage Immunities cold, necrotic, poison

Damage Resistances fire

Condition Immunities exhaustion, poisoned

Damage Vulnerabilities lightning

Senses darkvision 60 ft., passive   Perception 10

Challenge 5 (1,800 XP)

Auxiliary   Generator. If damage reduces the   android to 0 hit   points, it must make a Constitution saving throw with a DC of 5 + the damage   taken, unless the damage is radiant or from a critical hit. On a success, the   android drops to 10 hit points instead.

Multiattack. The android makes two   melee attacks or two ranged attacks. 

  • Grapple.   Melee Weapon Attack: +7 to hit, reach 5 ft.,   one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the target is Medium or   smaller, it is grappled (escape DC 15) and restrained until the grapple ends.   
  • Slam.   The android slams   creatures grappled by it into a solid surface. Each creature must succeed on   a DC 14 Constitution saving throw or take 11 (2d6 + 4) bludgeoning damage and   be stunned until the end of the android's next turn. On a successful save,   the target takes half the bludgeoning damage and isn't stunned.
  • Electroepee. Melee Weapon Attack: +7 to hit, reach 5   ft., one target. Hit: 11 (2d6+4) lightning damage. 
  • Heavy   Object. Ranged Weapon Attack: +7   to hit, reach 30/60 ft., one target. Hit: 9 (1d10+4) bludgeoning damage.


Parry. The   android adds 2 to   its AC against one melee attack that would hit it. To do so, the android must   see the attacker.

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