5E D&D Gamma World Monster: Android Warrior
 
 This is the latest entry in a series of creatures I converted for Fifth Edition Dungeons & Dragons to be used in my son's new Gamma World hexcrawl campaign. You can download all 150+ monsters here
This humanoid moves with precision, wears dark sunglasses and a leather jacket, and speaks in a thick accent. 

Unlike other androids, warriors have but one purpose: the elimination of mankind. This by extension includes other humanoids, making them dangerous to just about everyone. They look like humans, but any interaction with them easily reveals the deception. Beneath their flesh is a titanium skeleton that keeps moving long after their flesh has been destroyed. 

Android warriors can’t be reasoned with, can't be bargained with, don’t feel pity or remorse or fear, and absolutely will not stop, ever, until their targets are dead.

Android Warrior

Medium   construct (android)

Armor Class 18 (natural armor)
Hit Points 104 (16d8+32)
Speed 30 ft.

STR | DEX | CON | INT | WIS | CHA     

19 (+4) | 18 (+4) | 16 (+3) | 10 (+0) | 16 (+3) | 8 (-1)

Damage Resistances bludgeoning, cold, fire, piercing, slashing

Damage Immunities necrotic,   poison

Condition Immunities exhaustion, frightened, paralyzed, poisoned,   stunned

Senses darkvision 60 ft., passive   Perception 15

Challenge 9 (5,000 XP)

Auxiliary   Generator. If damage reduces the   android to 0 hit   points, it must make a Constitution saving throw with a DC of 5 + the damage   taken, unless the damage is radiant or from a critical hit. On a success, the   android drops to 20 hit points instead.

Multiattack. The   warrior makes two slam attacks or two ranged attacks.

  • Slam. Melee Weapon Attack: +8 to hit,   reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage.
  • Shotgun. Ranged Weapon Attack: +8 to hit,   range 30/90 ft., one target. Hit: 13 (2d8+4) piercing damage. 

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