5E D&D Gamma World Monster: Android Worker
 
 This is the latest entry in a series of creatures I converted for Fifth Edition Dungeons & Dragons to be used in my son's new Gamma World hexcrawl campaign. You can download all 150+ monsters here
What stands before you is not human, but a mechanical facsimile. 

The basic android model was used for a wide variety of purposes, allowing old manual tasks to be filled by machines without having to expensively retrofit a facility. Some point to the rise of the worker android as the beginning of humanity’s downfall, when androids took over all the most important tasks…and thus humanity was woefully unprepared to pick up where it left off. 

The reason androids have not yet rebuilt civilization with their bare hands – something they could easily do, as there were millions of them at one point – is their tendency to go berserk. Be it radiation, an EMP, or some malicious code, android workers are no longer the reliable servants they once were. 

Android Worker

Medium   construct (android)

Armor Class 12 (natural armor)
Hit Points 39 (6d8+12)
Speed 30 ft.

STR | DEX | CON | INT | WIS | CHA     

16 (+3) | 12 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 6 (-2)

Damage Immunities cold, necrotic, poison

Damage Resistances fire

Condition Immunities exhaustion, poisoned

Damage Vulnerabilities lightning

Senses darkvision 60 ft., passive   Perception 10

Challenge 2 (450 XP)

Auxiliary   Generator. If damage reduces the   android to 0 hit   points, it must make a Constitution saving throw with a DC of 5 + the damage   taken, unless the damage is radiant or from a critical hit. On a success, the   android drops to 5 hit points instead.

Berserk. Whenever   the android starts its   turn with 20 hit points or fewer, roll a d6. On a 6, the android goes   berserk. On each of its turns while berserk, the android attacks the nearest   creature it can see. If no creature is near enough to move to and attack, the   android attacks an object, with preference for an object smaller than itself.   Once the android goes berserk, it continues to do so until it is destroyed or   regains all its hit points. The android's creator, if within 60 feet of the   berserk android, can try to calm it by speaking firmly and persuasively. The   android must be able to hear its creator, who must take an action to make a   DC 15 Charisma (Persuasion) check. If the check succeeds, the android ceases   being berserk. If it takes damage while still at 20 hit points or fewer, the   android might go berserk again.

Slam. Melee Weapon Attack: +5 to hit,   reach 5 ft., one target. Hit: 10 (2d6+3) bludgeoning damage.

Paralysis   Pistol. Ranged Weapon Attack: +5 to hit, range 60 ft., one   target. Hit: The target must succeed on a DC 15 Constitution saving throw or   be paralyzed for 1 minute. At the end of each of the target's turns, it can   repeat the saving throw, ending the effect on itself on a success.

Like this article? Join us on Patreon for just $1/month; follow me on Facebook, Google+, Linkedin, Pinterest, Quora, Twitter, and the web; buy my books:  The Evolution of Fantasy Role-Playing Games , The Well of Stars, and  Awfully Familiar. Thanks for reading!