This three-meter-tall mutated vulture glares at you with a malign intelligence.
Carrins weigh about 50 kilograms and have 1d6 blood bird followers. They are highly intelligent. Their quills are coated with poison, which they are immune.
Large humanoid (mutant)
Armor Class 13 (natural armor)
Hit Points 67 (9d10+27)
Speed 30 ft., fly 30 ft.
STR | DEX | CON | INT | WIS | CHA
20 (+5) | 12 (+1) | 15 (+3) | 15 (+3) | 13 (+1) | 15 (+3)
Skills Persuasion +6
Damage Resistances psychic
Damage Immunities poison
Condition Immunities poisoned
Senses low-light vision, passive Perception 13
Challenge 5 (1,800 XP)
Quill Defense. A creature that strikes a carrin with a melee weapon, an unarmed attack, or a natural weapon takes 4 (1d8) points of piercing damage and 3 (1d6) poison damage. Weapons with reach do not endanger an attacker in this way. Any creature that grapples a carrin takes 13 (3d8) points of piercing damage and 10 (3d6) poison damage.
Keen Sight and Smell. The carrin has advantage on Wisdom (Perception) checks that rely on sight or smell.
Pack Tactics. The carrin has advantage on an attack roll against a creature if at least one of the carrin’s allies is within 5 feet of the creature and the ally isn't incapacitated.
Quill Regrowth. The carrin has twenty-four quills. Used quills regrow when the carrin finishes a long rest.
Multiattack. The carrin makes two attacks: one with its beak and one with its talons or three with its quills.
- Beak. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
- Talons. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage.
- Quill. Ranged Weapon Attack: +4 to hit, range 100/200 ft., one target. Hit: 5 (1d8 + 1) piercing damage plus 3 (1d6) poison damage.