Moon-beasts are man-sized toad-like horrors with tentacles for faces. They are the masters of the lengfolk and use their slave galleons to visit the realms of the Dreamlands to fill their quota of slaves.
Moon-beasts are rubbery beasts capable of expanding or contracting at will, and are fearsome fighters with their tentacles and javelins. They are particularly fond of torture and will torment lesser beings for pleasure.
Medium aberration (astral, dreamlander), lawful evil
Armor Class 17 (natural armor)
Hit Points 16 (3d8+9)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA
17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 16 (+3)
Skills Intimidate +5
Damage Immunities bludgeoning from non-magical attacks
Damage Resistances piercing and slashing
Condition Immunities blinded, deafened
Senses passive Perception 11
Languages Dreamspeak, moon-beast
Challenge 7 (2,900 XP)
Standing Leap. The Moon-beast’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Torture. Up to four moon-beasts can psychically torture one incapacitated creature. This torture has no effect on a creature that is immune to the frightened condition. If the creature is susceptible and remains incapacitated for 1 hour, the creature must make a Wisdom saving throw. taking 10 (3d6) psychic damage on a failed save, or half as much damage on a successful one. The save DC is 10 + the number of moon-beasts participating in the torture, considering only those that remain within sight of the victim for the entire hour and aren't incapacitated during it. The process can be repeated.
- Enlarge (Recharges after a Short or Long Rest). For 1 minute, the moon-beast magically increases in size, along with anything it is wearing or carrying. While enlarged, the moon-beast is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the moon-beast lacks the room to become Large, it attains the maximum size possible in the space available.
- Tentacles. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 12 (2d8 + 3) psychic damage or 21 (4d8+3) while enlarged. If the target is Medium (Large while enlarged) or smaller, it is grappled (escape DC 13) and must succeed on a DC 13 Intelligence saving throw or be stunned until this grapple ends.
- Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 10 (2d6 + 3) piercing damage while enlarged.
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