5E D&D Star Wars Monster: Warden Droid

This is the latest entry in a series of creatures I converted for Fifth Edition Dungeons & Dragons for our Dawn of Defiance Star Wars campaign. You can download all 50+ monsters here.

This tall, angular droid has a thin body and long, spindly arms. The tips of its hands spark occasionally with blue energy, and its large, glowing eyes seem to scan the room with vigilant awareness.

The warden droids are specialized security droids designed to patrol Imperial detention centers. Each warden droid is programmed to capture escaping prisoners, putting down riots and rebellions with nonlethal force. Though they are powerful, warden droids are designed to recapture prisoners alive, leaving the task of doling out punishment to flesh-and-blood prison guards.

Warden Droid

Medium   construct (droid), unaligned

Armor Class 18 (natural armor)
Hit Points 33 (6d8+6)
Speed 25 ft. 


14 (+2) | 11 (+0) | 13 (+1) | 1 (-5) | 3 (-4) | 1 (-5)

Damage Immunities necrotic, poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed,   petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive   Perception 6
Languages Basic, Binary
Challenge 2 (450 XP)


Multiattack. The droid makes two melee attacks.

  • Stun Claws. Melee Weapon Attack: +4 to   hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus the   target must make a Constitution saving throw (DC 11) or be stunned for 1   round.

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