5E D&D Star Wars Monster: Gamorrean

This is the latest entry in a series of creatures I converted for Fifth Edition Dungeons & Dragons for our Dawn of Defiance Star Wars campaign. You can download all 50+ monsters here.

A species of tall, strong bipeds, the Gamorreans had porcine traits, like an upturned, large-nostriled cartilaginous snout, jowls, and upturned tusks. Their hulking bodies are covered in green, thick and hairless skin. They have five digits on every extremity, each sporting a hard nail. The digits of their hands include an opposable thumb, which allows the Gamorreans to easily grasp and handle objects. 

Gamorreans have a clan-based society. Each clan is ruled by a female leader, the Clan Matron, and a male leader, the Warlord. Although the sows farm and hunted while the boars wage war, the Gamorrean society is in fact a matriarchy. Indeed, a Warlord holds his position by way of marriage to a Matron rather than force, although Matrons do make their selections based on the boars' combat skills. Gamorreans see war as glorious, and violent clashes between clans are rife.

Because of their low intelligence, Gamorreans tend to be both stubborn and loyal; philosophically, they believe that any problem can be solved by hitting it with brute force. They have a language of their own that sounds like mere grunts and squeals to outsiders. Although they can understand other languages, such as Galactic Basic, they find most of them too difficult to pronounce.

Gamorrean Guard

Medium   humanoid (gamorrean), neutral

Armor Class 13 (hide armor)
Hit Points 15 (2d8+6)
Speed 30 ft. 

STR | DEX | CON | INT | WIS | CHA

16 (+3) | 12 (+1) | 16 (+3) | 7 (-2) | 11 (+0) | 10 (+0)

Skills Intimidation   +2, Perception +2

Senses passive   Perception 12

Languages Gamorrean

Challenge 1 (200 XP)

Aggressive. As a bonus action, the gamorrean can   move up to its speed toward a hostile creature that it can see.

ACTIONS

Vibroaxe. Melee Weapon Attack: +5 to hit,   reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Gamorrean Basher

Medium   humanoid (gamorrean), neutral

Armor Class 18 (metal armor)
Hit Points 42 (5d8+20)
Speed 30 ft. 

STR | DEX | CON | INT | WIS | CHA     

18 (+4) | 12 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 12 (+1)

Skills Intimidation   +3

Senses passive   Perception 10

Languages Gamorrean

Challenge 2 (450 XP)

Aggressive. As a bonus action, the gamorrean can   move up to its speed toward a hostile creature that it can see.

ACTIONS

Multiattack. The gamorrean makes two warmace attacks.

  • Warmace. Melee Weapon Attack: +6 to hit,   reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

Gamorrean Warlord

Medium   humanoid (gamorrean), neutral

Armor Class 18 (metal armor)
Hit Points 51 (6d8+24)
Speed 30 ft. 

STR | DEX | CON | INT | WIS | CHA     

18 (+4) | 14 (+2) | 18 (+4) | 12 (+1) | 11 (+0) | 15 (+2)

Skills Intimidation   +4

Senses passive   Perception 10

Languages Gamorrean

Challenge 4 (1,100 XP)

Aggressive. As a bonus action, the gamorrean can   move up to its speed toward a hostile creature that it can see.

Martial   Advantage. Once per turn,   the gamorrean can deal an extra 10 (3d6) damage to a creature it hits with a   weapon attack if that creature is within 5 feet of an ally of the gamorrean   that isn't incapacitated.

ACTIONS

Multiattack. The gamorrean makes two melee or   two ranged attacks.

  • Mace. Melee Weapon Attack: +4 to hit,   reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
  • Blaster   Rifle. Melee or Ranged   Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 7 (1d10+2) radiant   damage.
  • Leadership   (Recharges after a Short or Long Rest). For 1 minute, the gamorrean can utter a special command or   warning whenever a nonhostile creature that it can see within 30 feet of it   makes an attack roll or a saving throw. The creature can add a d4 to its roll   provided it can hear and understand the gamorrean. A creature can benefit   from only one Leadership die at a time. This effect ends if the gamorrean is   incapacitated.

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