Clerics of fire dedicate themselves to the worship and appeasement of fire kami. They are known for their swiftness or action and love of dancing flames.
Cleric Level Spells
1st burning hands, sense kami*
3rd communion*, scorching ray
5th daylight, fireball
7th fire shield, wall of fire
9th destructive smite, flame strike
At 1st level, you learn the firebolt cantrip.
At 1st level, you are proficient in the Performance skill.
At 1st level, whenever you take damage from a weapon attack within 5ft., you can use your reaction to bathe the attacker in flames. The attacker must make a Dexterity saving throw or take 2d8 fire damage on a failed saving throw. You can use this ability a number of times equal to your Wisdom modifier (minimum of 1). You regain all expended uses when you finish a long rest.
Channel Divinity: Wrath of the Flame
At 2nd level, whenever you deal fire or radiant damage, you can use your channel divinity to deal maximum damage instead of rolling.
At 6th level, whenever you deal fire damage to a creature, you ignore its resistance, and its immunity counts as resistance.
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns, when you hit a creature with a weapon attack, you can cause the attack to deal an additional 1d8 fire damage. At 14th level, the damage increases to 2d8.
Body of Flame
At 17th level, you can turn your body into a pure flame. In that form, you gain a speed of 50ft., can move through openings as narrow as 1 inch without squeezing, you shed light in a 30ft. radius and dim light in an additional 30ft., you become immune to fire and become immune to the grappled, petrified, and restrained conditions.