Zexand asks "Hope I'm not too late to pose a question. I spent the day assembling my own new computer... one that could probably give Robynne's a run for its money. Bwhaha. Anyway, I haven't thought of a name yet, but that got me thinking of a good question. Assuming Robynne could somehow get some of the other characters to name their own computers, what names would they come up with? And have you ever named your own computer?"
Congrats on the new computer! Nothing like bootin' that sucker up the first time. MMMM.
I'm going to table what Angela would name a computer because it's a topic that may come up in the future since she's getting Robynne's old comp. I see Vivian naming it some obscure scifi movie reference. Not sure what. I'm not a hipster. Kara would give it a pet name so she could humanize it. Mallory would just name it "Mal's computer" and be done with it. She has no interest in naming things.
I've definitely named my own computer before. My very first PC that my dad gave me was a cast-off laptop from his work that no one wanted. The thing had only ONE GIG of hard drive space. And this isn't some way back in the early 90's thing. This was an early 00's computer. Sure memory wasn't that big back then but even back then that was small. For that reason, I named it Yahiko after the kid character from Rurouni Kenshin. When I got a big kid computer going off to college, it had a whopping 50 gig of hard drive space and a real processor. I named that Soujiro because, by comparison, it was lightning fast.
I was sort of obsessed with Rurouni Kenshin back then.
Ripper asked "In recent chapters, there has been a fair bit of character development and fleshing out of the cast, is this perhaps your preferably part of writing and crafting a world or is it the world building itself told within the story?"
I'm not exactly sure how to answer this if I'm fully honest because I feel you have to do both. One of the best bits of advice I've ever been given on world building is that giving little details in conversations about the world around you makes it feel more fleshed out.
One of my favorite examples is Cory complaining about the Summer of Abandonment. Cory complaining about it and Eli groaning about it gives a hint at the depth of their relationship as it's something they clearly have discussed before and shows how long they've been friends. I don't have to give too many details about the full summer, just that it happened.
But that doesn't really answer your question. I guess I should just say writing characters talking to one another is my favorite part of writing. Dialogue is just fun. Probably comes from a lifetime of watching sitcoms like Seinfeld and growing up in a family where the goal of any dinner is to crack off one-liners.
Samuel asks "Time for another pointless question from me! What is the most interesting (not necessarily good) thing you have ever seen? Whether it be a book, game, movie, or even a real life event. For me, it would probably be jet set radio, a game that's basically about graffitiing everything."
Eternal Darkness. That game blew my mind when it came out. It messed with my brain in ways I never had seen a game do.
Eternal Darkness is interesting because it's one of those games that could NOT be done in another medium the same way. You can't screw with someone's sense of perception in say, a flim or a book, the way Eternal Darkness did. Eternal Darkness would make you question if your TV was turning the volume down, if your game was crashing, if there was a bug on the TV screen or in real life...
It's one thing to make a chracter question reality. It's quite another to make the viewer question it.
Pardox asks "If you had it in your power to transition MGP to any other medium (TV, comics, movie, etc...) What would you pick?"
I love answering this question after the previous one because both questions get at the heart of the PURPOSE of using a certain medium. If a game tells a story better with the gameplay taken out... welll then you should have made a movie. If a movie could convey a character's motives better if you could get inside their head... well you should have written a book or something like that.
Part of the problem in adapting MGP is a lot of the story goes on in Robynne's head. For someone who, I feel, reacts very well under pressure, she's a very deliberate person. Trying to convey someone's thought process is tricky without making their inner monologue drone on. This is especially true in the more visual mediums.
My first gut reaction would be "anime" because clearly that's the genre that inspired Magical Girl Policy in the first place. But it would take some good setup to convey Robynne's reasoning in a quick manner. I imagine some BBC Sherlock style editting to achieve that maybe. But the action scenes obviously lend themselves well to the animation.
However, I think the best medium for MGP to be adapted would be a comic of some kind. While the story is inspired by anime tropes, my heart belongs to the super-hero comic genre. I grew up watching X-Men, Spider-man, Batman, Superman, and Justice League. As I got older, I got into reading actual comic books, especially the Green Lantern books. As such, if there ever comes some dream scenario where MGP gets put to ink, I'd leap at the opportunity!