I'm quite happy with this huge test. =)
It was productive, a bit expensive ^^; but it ran quite smoothly & I've learnt a few things. I think about making a tutorial about that.
Yeah yeah, I know, I said I would do 2 other tutorials in the past and still haven't made them... for this one I more likely will... because I don't want to forget a few things. ^^;
As the previous release you get 10 LODs, textures decreasing over LOD but this time you have :
3x 4096,
2x 2048,
2x 1024,
2x 512,
1x 256.
Also I decreased the occlusion maps ; now they are 4x smaller than the previous release (4k -> 1k ... 256 -> 64). It saves space without loosing that much visually. I will keep doing that with occlusion maps for the next releases.
I don't know yet what I'll do next, except the tutorial (image or video I don't know ^^; ) xD
-Yughues
EDIT : added a 4k² textures version (1k² for occlusions) + better files naming for consistency with newer rocks. Multi-archives due to Patreon file size limitation.
Tiers
FIRST!
Of course if you want to give more, I can't stop you. =)
Gimme it!
You will be able to download every fresh assets done as a 7zip file containing meshes/textures/screenshots.