About Scenery, Music, Relaxation
There are parts of games I love. They are the parts that have lead to the idea behind the Full Disclosure articles, and the love I have for the Aesthetic Review articles.

For me, there is something about gaming as an atmospheric pursuit. As a medium, it's well-poised to do something magical that doesn't require interaction, but still is made better by the opportunity to interact. Scripted aspects of games are narratively indulgent, but sometimes having the world is itself something decadent, and it's something I feel often unspoken about.