Abrahms Martial Arts v1.2

The latest version of my martial arts mod for Cataclym: Dark Days Ahead.

Adds a number of basic martial arts that are auto-learned at level 1 of the appropriate weapon or other skill, and get stronger the longer you use them, eventually becoming very overpowered. These styles are created with the medieval peasant profession in mind, but can be used by anyone.

Swordfighting: Auto-learned at cutting level 1. Focuses on strong attacks, with defense being split between dodging and blocking. Strengths: high damage. Weaknesses: not much defensive capability.

Heavy Knight: Auto-learned at cutting level 1. Focuses on stacking armour bonuses, and strong but low-accuracy attacks. Strengths: high defense. Weaknesses: Low offensive capability, low accuracy.

Battoujutsu: Auto-learned at cutting level 1. Extremely dex-dependent style focusing on fast, accurate attacks, armour penetration, and dodges. Requires minimum 10 dexterity. Strengths: High damage, especially with high dexterity. Weaknesses: if your dex drops below 10, this style actually weakens you.  Only effective with cutting weapons.

Knife-fighting: Auto-learned at piercing level 1. Focuses on fast but weak attacks and high dodging ability. Strengths: high dodge, armour penetration. Weaknesses: high stamina cost, not good against groups.

Lancer: Auto-learned at piercing level 1. Spear-fighting style focusing on fighting against groups, crowd management. Strengths: crowd management. Weaknesses: low offense.

Club-style: Auto-learned at bashing level 1. Focuses on strong bashing attacks. Strengths: high offense. Weaknesses: low defense.

Bojutsu: Auto-learned at bashing level 1. Focuses on defensive techniques, knockbacks, knockdowns, stuns. Strengths: high defense. Weaknesses: low-ish offense at first (though it becomes powerful after a while).

Blacksmith: Auto-learned at fabrication level 1. Modeled (as well as I could manage) after the Blacksmith class in Ragnarok Online. Huge stacking bashing damage and accuracy bonuses. Strengths: most powerful attack of all these styles. Weaknesses: not much defense, can only be used with a limited selection of tools, no actual weapons. Hammer, wrench, and rolling pin are the best weapons for this style.

Gunslinger, gunplay, movecosttest, speedtest: They're supposed to boost a character's speed, but instead they slow the character down dramatically, sometimes with deadly effect. Movecost to equip a particular weapon goes from about 120 to about 108000. In other words, they're borked, don't use them, they'll kill you. Still trying to figure out what's going on, but it's a bit black box-ish.

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By becoming a patron, you'll instantly unlock access to 38 exclusive posts
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Writings