Aluxo'ob (Heartstone Dwarves) Playable Race for Fifth Edition
An alux (plural: aluxo’ob) is a short, stout humanoid hailing from the southern reaches and jungles Alberia. Aluxo’ob are the natural protectors and miners of heartstone (la piedra de corazón), defending the rare element and its mágico.

When the Lejodores sailed across El MarQue Bosteza and conquered the Aztec nations to the north, the aluxo’ob revealed themselves to the southern tribes, offering the secret of the heartstone. With this magic, the Alberian people halted the expansion of the Lejodores. For this gift to mankind, aluxo’ob will forever be held in high regard.

Aluxo’ob are rare. It’s unusual for more than two or three at a time to appear in any one place. Some believe that the aluxo’ob life forces are tied directly to heartstone. And over time, as the humans and zules of Alberia began to deplete the precious mineral, aluxo’ob disappeared along with it. In truth, aluxo’ob prefer to stay hidden from most of the world, making their homes in the dense jungles of Cueva and the Surlands.

Of all the humans, Cuevans have the strongest relationship with the aluxo’ob as Cuevans have displayed the overall highest degree of respect to heartstone magic. It is rumored that the Cuevan city of Nata hides a underground city of aluxo’ob and that a massive source of heartstone–bigger than any that’s ever been seen by human or zule eyes–lies at the core of this complex.

Young aluxo'ob become adventurers to see the greater world and to learn more about the strange people who live beyond the forests and mountains. Many are interested in the activities of the zules, especially, as they pose the greatest threat to Alberia's heartstone reserves.

Aluxo'ob Traits

Aluxo'ob have the dwarf traits in the PHB, plus the traits below.

Ability Score Increase. Your Charisma score increases by 1.

Heartstone Attunement.  If you are subjected to a magical effect that allows you to make a saving throw to take only half damage, you instead takes no damage if you succeed on the saving throw, and only half damage if you fail. You can't use this feature again until you finish a long rest.