Animations
 
I spent the day working on an animation pipeline, to make sure I had a clear path to getting animated characters into Dymoria's world. I did some work with Akeytsu, and after some fiddling about, I managed to get the AppGameKit engine importing FBX files and animations from Akeytsu. Of course, this is a part of the grander plan for NPCs that I have been laying groundwork for all this week.