*I have an interesting(I think) thought about video game sound effects*
From my previous work experiences, I've seen building materials at large(for consumers) increasingly getting away from base materials(wood, steel, etc...) and using mainly alloys.
I've seen grills, gazebos, patio furniture, tables, chairs, desks, cups, just about anything(you name it) and they are largely made out of new materials than in previous years.
As a kind of timeline:You'd have a crate to deliver bananas or shoes made from slats of cut, raw wood. That moved on to being made from particle board(squished sawdust and wood bits) and even today that's further gone toward a weird hybrid alloy that's kind of like wood-meets-plastic.
A vast majority of retail, consumer goods are now not fully wood, plastic or metal, but alloys. Poles that seem like metal, but are much lighter and flimsier(they don't withstand time and elements like pure steel and other metals used to).
How does this mean anything to video game sounds?
If you listen to sounds in Rise of the Tomb Raider - you break lots of boxes, blow stuff up, clang on things and so on. These are sounds you get when you break a box made of real-wood slats, clang on a pure-steel pipe with a steel wrench and so on.
You see where I'm going? We don't really have those items made of those materials anymore.
But largely these sounds still suffice to "add realism" even though they are no longer really "real".
Knocking on a wall or clanging on a pipe at a hardware store still works and creates the same or close to the same sounds.
It's just a thought I had about a possible need to start shifting games(especially games taking place in the modern era or future) to having new, different sounds.